Dmitriy Lekhno told how S.T.A.L.K.E.R. was created

21 September 2016 Dmitriy Lekhno told how S.T.A.L.K.E.R. was created

On September 11, second day of WEGAME 2.0 festival, a lecture on the topic ‘How was S.T.A.L.K.E.R. created’ was given by Dmitriy Lekhno. Listeners actively took places near the main event stage in order to learn little known facts about the creation of their favourite game.

We will provide several most interesting theses from Dmitriy’s speech: 

  • S.T.A.L.K.E.R. did not begin with an idea, as it usually happens, but with an engine, developed by two programmers. It was decided to create a game in order to demonstrate the high quality of the new development;
  • Originally the game was planned as a classical fantasy-themed shooter, something like ‘Stargate’. The project was called ‘Oblivion Lost’;
  • The plot of ‘Oblivion Lost’ was based on the adventures of special forces unit that passed through the gates into another world and faced the necessity to fight against various monsters to survive;
  • The idea of a fantastic shooter was abandoned, because similar projects were not successful. Therefore, a decision was taken to use a Nuclear Power Station for the plot;
  • At first, authors wanted to use the Crimean Nuclear Power Station as a location, as far as mountains would simplify the process of game development;
  • The name S.T.A.L.K.E.R. has a form of abbreviation due to difficulties with copyrights. Authors have not made up the abbreviation expansion yet, always laying this task aside;
  • The first journey to the ChNPP was a failure; the team was not allowed to enter the zone due to the lack of required documents. For the second time, having obtained the permits, creators of S.T.A.L.K.E.R. were able to observe Chernobyl;
  • Game characters were often drawn from developers. Moreover, their photos were found in some locations.

Do not miss interesting lectures from our speakers – attend the festival! WEGAME 3.0 will be held in spring 2017.



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