Wojciech Pazdur will become a speaker of WEGAME 4.0 to tell about designing of the photorealistic visuals for computer games

14 March 2018 Wojciech Pazdur will become a speaker of WEGAME 4.0 to tell about designing of the photorealistic visuals for computer games

Wojciech Pazdur is the Director of Development in the Polish video games development company The Farm 51. The speaker will participate in the open lectures session of WEGAME 4.0 telling about the creation of photorealistic visuals for the next generation games.

Wojciech will be explaining how to draft realistic virtual worlds, challenges that developers may face, techniques for achieving photorealism with available technologies, and will give several illustrative examples.

Wojciech Pazdur has been working in the video game industry for 18 years and for most of the time is focused on creating photorealistic 3D content. He participated in the creation of the Witcher game, works on Chernobyl VR Project, which is an interactive learning story allowing users to explore Chernobyl virtually.

To learn more, register to WEGAME 4.0!

News

501st Legion in Ukraine: the dark side performs good deeds

501st Legion, quite a young, but pretty active division of the worldwide organization of Start Wars fans, was an exhibitor...

12 July 2018

Tiger Way studio: “WEGAME AWARDS incredibly boosted out motivation”

This year, Tiger Way studio that won the Best Mobile Game nomination at WEGAME AWARDS 2017, attended our festival (April...

11 July 2018

5 coolest and most anticipated games for PC in 2018

The most anticipated, high-profile and remarkable games that have been already released or are going to be released on PC...

06 July 2018