The Sinking City: “How far are you willing to go to satisfy your curiosity?”

26 September 2016 The Sinking City: “How far are you willing to go to satisfy your curiosity?”

The speeches by Frogwares’ game designers Yurij Shevaga and Sergey Ten attracted out attention on the first day of WEGAME 2.0. They spoke about an open world of video games using their new development The Sinking City as an example.

Yurij was generally talking about the technical aspect of the process of creating a detective game in the open world; about difficulties the developers face, perspectives, used methods, etc. 

Sergey was speaking about the plot: the origins of the idea of creating a detective game based on Howard Lovecraft’s mythology, the intricacies of the plot and difficulties the gamer will encounter.

“How far are you willing to go to satisfy your curiosity?” is the motto of The Sinking City and the main question the gamer will have to answer on his (her) own.

According to the plot, the war veteran finds himself in the city which is half year flooded. The character will meet its inhabitants (not only people but also real monsters). It is to be decided who is scarier – humans or Lovecraftian beasts.

The investigation is to be conducted on the surface and underwater locations. The American city of 1920s serves as the setting for the game. One more atmosphere feature of the game is the “Madness mechanism” which will make gamers doubt the reality of events.

Lots of interesting and unique moments of the game have been announced. Watch the full video of speeches given by Yurij and Sergey during WEGAME 2.0. If you don’t want to miss interesting lectures from the representatives of the gaming industry, visit WEGAME 3.0 in spring. 

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