Games Gathering 2016, conference for games developers, was held in Ukraine

06 December 2016 Games Gathering 2016, conference for games developers, was held in Ukraine

On December 2–4, Kyiv Hotel Rus hosted a conference for games developers Games Gathering 2016 (GG). WEGAME’s press service attended the event to tell the readers about its most interesting aspects.

That’s already the second conference, following which GG was officially announced as an annual event. Compared to Games Gathering 2015, there were some substantial improvements in terms of organization, moreover the program was extended, and the number of participating companies increased.

What is the conference notable for? 

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The first day of the event – December 2 – was fully dedicated to the business segment of game development. Lectures were given by top managers and directors of leading industrial companies. On the same day, there was a game pitch, during which developers presented their projects to potential investors.

Furthermore, a round table “PRO Ukrainian gamedev” was held, where representatives of such organizations as Microsoft, Vostok Games, Tatem Games, iLogos and Beatshapers, discussed trends and industry problems.

On December 3-4, apart from lectures, there were battles, workshops and anti-workshop organized as part of the event. Experts taught and tested young game content developers. Most of attention was paid to Art Lynch from Timur Mutsaev, where the gamedev guru assessed the works of visitors and gave them expert recommendations.

Conference speakers highlighted many up-to-date, industry-related topics, discussed global game design trends and new opportunities in game programming. Many lectures were dedicated to industry management, marketing and art, and touched the issues of VFX and QA. Besides that, there were educational lectures on virtual reality.

Entertainment component 

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The demo zone of Games Gathering 2016 provided the opportunity to build business contacts, get acquainted with products from indie game developers, booths of successful gamedev companies, and test the virtual zone. NetEnt offered visitors to receive interesting prizes by exchanging them for chips, which could be won in blackjack or poker at the company booth.

There was also an opportunity to receive prizes from conference organizers after going through a GG quest. Visitors had to participate in various activities and receive marks on a leaflet (part of participant’s package).

Visitors of WEGAME 2.0 are already familiar with the following participants of Games Gathering 2016: Yuri Shevaga (Frogwares), Aleksandr Dzyuba (Sense.Vision), and representatives of Raccoon startup. 

Games Gathering 2016 was a success and greatly contributed to the development of Ukrainian gamedev. More interesting information on gaming industry is available in the News section. 

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