Yuri Shevaha and Sergey Ten presented The Sinking City game at WEGAME 2.027 September 2016
Game designers of Frogwares studio spoke within our lecturer section and revealed a lot of details about future gameplay and The Sinking City development in general. Previously, we have issued the article reviewing the past lecture and the main core of the game plot. This material is going to reveal concepts of the open world and free investigation in The Sinking City.
Open world was chosen for the game not coincidentally. Due to this structure, a detective element will be implemented uniquely. Players will be able to make decisions independently without any instructions on where to go and what to do. Evidence collection, skill improvement, game strategy choice – everything depends on user’s wish.
“Striking somebody in the face is also a way to obtain information”, Yuri Shevaha said, stressing gameplay freedom of The Sinking City.
Free investigation opportunity in the open world will also help to keep interest in the game after first completion because there will be a lot of ways to end it up. Moreover, developers are going to provide players with an opportunity to add characters, evidences and other stuff independently to make a repeated game process more interesting.
The Sinking City gaming space is 1 square kilometer, which is equal to one-third of London in Assassin's Creed Syndicate. The whole world is available for players at once. Developers are promising to make underwater locations the most beautiful part of the game space.